In all these scenarios the rank that is used is " Quaestor".
P M S COL VIM, Moesia standing left between bull & lion (symbol of Seventh Claudian Legion), AN VIII in ex. IMP M IVL PHILIPPVS AVG, Radiate draped & curiassed bust right. Bronze Sestertius 28mm (16.63 grams) from Year 8 of the founding of Viminacium ANVIII 247 A.D. The last is only available for people who pre-ordered the game directly from Tilted Mill Entertainment. Philip I the Arab - Roman Emperor: 244-249 A.D. There are still five more scenarios that are sandboxes: Amida, Corduba, Cyrene, Djedu and Roma. He became Caesar around may/june 250 and was elevated to co-emperor in the following year around may/june 251. The Kingdom part is a tutorial, while the Republic and Empire parts make up the campaign, where one can choose between peaceful and military assignments. Traianus Decius (Imperator Caesar Caius Messius Quintus Traianus Decius Pius Felix Invictus Augus-tus) is one of the emperors who left a shining picture in the annals of ancient history as a model of military honour, moderation and merit. Herennius Etruscus Quintus Herennius Etruscus Messius Decius (227 - may/june 251), was the eldest son of the emperor Traian Decius. C VAL HOST M QUINTVS CAE, bare-headed, cuirassed bust right / PMS COL VIM, Moesia standing facing, hands outstretched over a lion and a bull, AN XII in ex. The game is divided in three parts, named after the three traditional eras of Ancient Rome: " Kingdom", " Republic" and " Empire". Hostillian, as Caesar, AE27 of Viminacium, Moesia Superior. To this end, Sierra Games did detailed research into Roman lifestyles using secondary sources and primary sources. In an attempt at historical realism, the game tries to stay as close to proper Roman lifestyles as possible. In addition, buildings and roads may be placed at 45 degree angles to the playing grid, as well as aligned with the grid, allowing game players more options in creating efficient and visually appealing city layouts. This means more realistic landscapes and city views, and the ability for players to better see and use game building space. In a departure from older versions in the series, Caesar IV is equipped with variable, realistic 3D instead of fixed, isometric 3D.